Before landing roles as soldiers and police officers—or donning a motion capture helmet wired with electrodes to track his every move—Frank Marrs stood 6'2" and weighed just 140 lbs. A tall, skinny theatre student from John Abbott College, his passion for acting led him into film and television—just as video games were beginning to open up surprising new doors.
Today, he hasn’t grown taller, but he’s bulked up to 200 lbs, and makes a living miming being blown up, tortured, or taking down virtual enemies. Welcome to the extraordinary world of Frank Marrs.
"Like Superman, Please"
Born in Sept-Îles, raised in Québec and Florida, and now living in Vaudreuil-Dorion, Frank began training at the age of 25—a turning point in his career. At first, he followed online workout programs. Eventually, he sought custom training and found it at Centre Multisports, where he met kinesiologist Sébastien Fournier.
“I showed him a picture of Henry Cavill as Superman and said, ‘That’s what I want—not just physically, but career-wise,’” recalls Frank.
“It wasn’t just my goal anymore—it became our goal. Sébastien became a great friend and a huge motivator. I still train with him today.”
From Soldier to Victim
With dedication, Frank gradually built his frame—and after five years, started landing video game contracts (though he can’t reveal specifics due to NDAs). His first major role was in Ghost Recon Breakpoint (2019), where developers captured his movements for in-game characters.
“It’s a very image-driven industry. You get typecast based on how you look,” he explains.
“If you’re tall, you’re always cast in authority roles. But I didn’t have the physique for it—so that’s when I started training to build muscle and learn how to use my body.”
In video games, an actor can go from military hero to helpless victim in a matter of seconds.
“You need the physical presence, yes—but more importantly, you need to know how to use it.”
Control What You Can
Today, about 15–20% of Frank’s work involves video games. The rest includes acting in American and Québec productions—he even worked with director Ricardo Trogi.
Video game roles are rarer and more secretive. Scripts are handed out the day before (or morning of) the shoot. Wearing a high-tech helmet that captures motion, voice, and facial expressions, Frank dives, attacks, takes hits, and chases imaginary enemies.
“This career gives you no control over what comes next,” he says.
“That’s why I need something I can control. Training is that anchor—for my health, my career, my peace of mind. It’s what motivates me to keep going.”
Also passionate about music, painting, and writing, Frank lives by Arnold Schwarzenegger’s training philosophy:
“Training isn’t something you can buy, steal, inherit, or just take. The only way to get it is through hard work and discipline.”
More Than a Body—A Way of Life
Training didn’t just change Frank Marrs’s body—it changed his life. It became a lifestyle, one he now encourages others to pursue.
“Achieving something is one of life’s greatest joys. If you put in the effort, results will come. Don’t give up. My only regret is not starting sooner.”
So to anyone who’s been procrastinating: it’s never too late to take the first step.